Video Game Pixel Art Course

Design

Design your characters from scratch

Draw

Draw your designs following the course material

Animate

Bring your characters to life with animation

Design and Develop Pixel Art

This course comes packed with material for even the most beginner artist. Learn from over 2 hours of video tutorial and a full Pixel Art eBook.

Video Tutorials: The video tutorials will be going over creating a full asset sheet for a platforming game and a space shooter game that we build in the ‘Beginner Game Design Course’.

Pixel Art eBook: The Pixel art eBook goes over all of the beginner topics you need to understand before creating art. Some of the chapters include Blocking in and outlining, Anti-aliasing, Dithering, Pixel groups, Creating your pallet, Saturation and much more.

Supports all Paint Editors

You aren’t limited to just one paint editor throughout this course. This course uses Game Maker Studio’s in game sprite editor to create the sprites but the concepts stay the same. If you’re more comfortable with another paint editor you can definitely use it.

  • Game Maker Studio 2
  • Paint.NET
  • Photoshop
  • Gimp
  • etc.
Eli Aldinger

Eli Aldinger

Lead Instructor

Eli is a game designer and artist. He started drawing at the age of 6 and never stopped. At the top of his game he stepped down from a major company to work solely on his own passions for art.

“Zack asked me to build this course for CodingMadeSimple and I was honored to do so. Building this course brought me back to the core foundations that every artist must have and I believe is an amazing starting point for any beginner designer.” ~ Eli

Introducing the video game pixel art ebook

Chapter 1: Some Tips

Before we get into the essential details of pixel art, there are a few things that may help you learn faster when just starting out.

-Tip 1. Start Small: Practicing with smaller sprites is a good n’ quick way to learn various dynamics of pixel art. If you’re new to pixel art and your first project is a massive jungle environment or giant tank from Metal Slug, you’ll need to spend a lot of time working on one thing and won’t learn as much as you would with smaller individual pieces.

Chapter 2: Programs

There’s a lot of different programs out there you can use when it comes to pixel art. Some good ones in which I’ve found are, GraphicsGale, Grafx2, Photoshop, Game Maker’s sprite system, and Multimedia Fusion’s sprite system.

All of these programs handle pixel art pretty similarly. Overall, if you understand the concepts used when creating pixel art such as blocking in or outlining, shading, highlights, etc. it doesn’t matter what program you use. There’s been tons of great pixel art created in MS Paint and that’s probably the most basic program you can use.

Chapter 3: Lines and Jaggies

Finally! We’ve gone over some tips and we have a program, let’s start pixeling. The first thing we’re going learn about is…lines? Okay so I know this sounds boring but understanding how a line functions in pixel art can be very useful. There are two common types of lines, straight and curved.

Chapter 4: Blocking in and outlining

There are two common types of creating pixel art, blocking in and outlining.

Blocking in: Blocking in is when you create the base of your sprite, then go back and add the shading, highlights, etc.

Outlining: Outlining is when you outline all the various parts of your sprite, then fill each part in with color, then shading, then highlights, and so on.

Chapter 5: Anti-aliasing

Anti-aliasing or AA, is when you make a jagged edge look smooth. You do this by adding in pixels of a different shade to ease the transition. You may have seen this done before by default in certain programs. Just be aware that when doing it manually, using too much anti-aliasing will blur your sprite. But if you use too little, it will have almost no effect.

Chapter 6: Dithering

Dithering is a form of transitioning from one color into another by creating a pattern between the colors. Think of it like a pixelated gradient except instead of adding colors to your pallet, you’re just using what you have as a fade. Note that the pattern you choose to dither with doesn’t have to be anything specific, though the more scattered the pattern is, the more pixel noise you’ll have and that could distract from the overall sprite.

Chapter 7: Pixel groups

Pixel groups, or clusters, are a large area of pixels with the same color. In pixel art, every pixel matters. If you have a group of pixels that are say, blue and just one pixel that’s yellow, the yellow pixel will largely stand out. Just something to be weary of.

Chapter 8: Creating your pallet

One way of creating your pallet is to find out what colors your sprite will have. Next, put together the basic colors within that list and start drawing. Then as your sprite becomes more filled in you can add on to your pallet the other colors that are needed to give that extra detail.

Chapter 9: Saturation

Saturation is how intense color is. This is important because determining how saturated your sprite is can affect how others see it.

Chapter 10: Luminescence

Luminescence or brightness, is how dark or light a color is. It helps give contrast to your sprite and really make your pallet show. If you have a low contrast your image might seem washed out. But if you bring it up a bit, it can help bring out the highlights of the sprite and make everything look more fleshed out.

Chapter 11: Shading

A good way to shade is to either draw or imagine a light source that will affect your sprite. Start out by filling in areas that would cast shadows by using a darker shade of that area. Next, we soften up some of those shadows by looking at the areas on our sprite that are indirectly lit and take a slightly lighter shade of that area and color around the original shadow.

Chapter 12: Highlights

Hightlights can be added to areas that are directly hit by light on your sprite. You can add little spots using a lighter shade of the area, just make sure to place them in moderation, too many highlights can be distracting.

Frequently Asked Questions

How long do I have access to the course?

You will have access to this course immediately after enrolling and be able to learn from it forever.

 

What if I have a question about this course or I get stuck?

I’m here to help you! email me at zack@codingmadesimple.com and I’ll answer every question you may have about this course.

 

What if I am unhappy with this course?

I never want to make you feel unhappy! If you are unsatisfied with your purchase, contact me within the first 14 days of enrollment and I will give you a full refund.

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