My name is is Zack Berenger and I’m the lead developer of the CMS game development company and also your instructor for this course. I created this course for the basic beginner to intermediate game designer. After enrolling, you will create a game in less than a day and polish it to your liking.
Every enrolled student is taken very seriously and I’m available for contact if you may run into any coding issues. email@example.com
I absolutely love teaching game development and have invested years of my personal time into making solid courses for programmers of all skill levels.
What You’ll be Building…
Today you’ll be building a complete video game from scratch using Game Maker Studio. The game you’re creating is called ‘Collect the Chicks’. The point of the game is to collect all of your chicks eggs without dying. This concept was one of the first video games I ever built when I was only 12 years old.
What is Game Maker Studio?
“YoYo Games is the home of GameMaker, the fastest and friendliest cross-platform game development technology out there. GameMaker Studio 2 has been completely redeveloped with usability and efficiency at its core, allowing developers to create games within a single code base and then publish them to run natively across multiple platforms including Android, iOS, HTML5, PS4, Xbox One, Windows Desktop, OS X, Ubuntu, Windows UWP.” – https://www.yoyogames.com/about
What You’ll be Learning…
Throughout this course you’ll be hammered with core fundamental programming techniques and challenges setup to make you think and create video games like a triple A developer. Here are a few topics we’ll touch on at the start of this course. View all of the curriculum below.
- Importing and animating art assets
- Directional player movement
- Advanced shooting system
- Introduction to paths
- Building expansive levels
- Building a health system
- Building a Scoring System
- Precise pixel to pixel collision system
After you’ve completed this course, you’ll have the necessary skills to start creating your own video games from scratch. I much look forward to your success as a game developer.
This course includes a free pixel art course!
Don’t stop at just learning the code. Personalize your game by creating your own art for them. use this free course and assets to help you get started!
- Beginner Pixel Art for Games Course (13 page PDF eBook)
- 700+ copyright free sprite assets (Including assets from ‘So Much Blood’)
- Resources for learning more about pixel art
This course took me from complete unfamiliarity to using GameMaker studio and understanding game concepts in a very short amount of time. The thing that I appreciate the most about Zack’s courses is that he explains what he’s doing as he is going along, as well as talking through debugging and design decisions. I feel that this course has positioned me to be able to move forward in my game development career much faster than before, and I’m looking forward to his other courses.
This (Game Maker) course truly helps me understand the code when using Game Maker. I love the course too bits. There’s no doubt that it’s aiming for beginners but it still helps if you ever need a better understanding of game development. With the random challenge’s throughout the course, it gives you time to practice and challenge yourself. Thank you for sharing this course with the world. I’m glad you did.
Introducing Particle Designer 2.5.3
To create stunning particle effects in the game we’ll be using new software called Particle Designer. This was a program built in Game Maker itself and implements perfectly into any project. I use this software for my personal projects!
Where Particle Designer 1 and 2 were aimed to accompany Game Maker, a new version would focus on the generation of the effect as a graphic for any platform. For this to work properly, seemless transitions of the animations would be useful to make professional looking effects without the use of actual particles for certain situations. Another export option would be through code, which allows more control over the effect over time (timeline). By using a number of particles in sequences and durations, effects become more entertaining to the viewer.